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AI Insights · Timothy · July 2024

Top 5 High Fantasy Games in Brazil Q2 2024

Explore the performance of the top 5 high fantasy games in Brazil during Q2 2024, with insights on downloads, revenue, and active users.

Top 5 High Fantasy Games in Brazil Q2 2024

In Q2 2024, the high fantasy gaming category in Brazil saw notable performances from the top 5 applications on a unified platform. Here’s a detailed look at the trends in downloads, revenue, and weekly active users for these popular games.

Squad Busters from Supercell showcased impressive growth. Revenue saw a significant jump from $748 in early May to around $142K in the first week of June, eventually stabilizing around $83K by the end of June. Downloads peaked dramatically at approximately 2.9M in the last week of May, with a steady decline to about 180K by late June. Weekly active users followed a similar trend, starting with a peak of 1.8M at the end of May and gradually decreasing to around 514K by the end of the quarter.

Solo Leveling:Arise by Netmarble Corporation saw a strong start with revenue reaching around $80K in the first week of May. However, it experienced a consistent decline, ending the quarter at approximately $17K. Downloads also saw a sharp drop from 865K in early May to just 12.5K by the end of June. Despite these declines, weekly active users remained relatively stable, averaging around 750K to 760K throughout the quarter.

Honor of Kings from Level Infinite maintained steady figures across the board. Revenue hovered between $16K and $40K, with a notable increase to $40K in the final week of June. Downloads consistently ranged from 81K to 107K per week. Weekly active users increased steadily, starting at 889K in early April and reaching approximately 1M by the end of June.

Akinator by Elokence showed more modest figures. Revenue remained quite low, peaking at $91 in mid-April and ending at $58 by late June. Downloads fluctuated, starting at 75K in early April, dipping to 51K in early June, and then rising to 81K by the end of the quarter. Weekly active users generally decreased from 398K in early April to 281K by mid-June, with a notable spike to 359K in the last week of June.

Clash Royale, another title from Supercell, demonstrated consistent performance. Revenue showed fluctuations, peaking at $144K in early May and ending at approximately $91K in late June. Downloads varied between 54K and 84K weekly. Weekly active users remained high, starting at 11.3M in early April, peaking at 10.5M mid-quarter, and closing at around 10M by the end of June.

These insights are based on data from Sensor Tower, offering a comprehensive overview of the high fantasy gaming landscape in Brazil for Q2 2024. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024